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Andrei Burdasov

Game Designer — Generalist/Combat

About me

Game Designer since 2013. Worked across a wide range of projects, platforms, and genres, but prefer action and combat-oriented gameplay. I integrate quickly into teams, communicate easily, and inspire others to bring ideas to life.

I deliver features end-to-end: from gameplay prototyping to production-level polish. Proficient with UnrealBlueprints, scripting, and basic programming. Skilled at shaping a unified design vision, breaking down large features, and aligning cross-disciplinary teams.

I believe great player experience comes from three pillars: coherent game design, disciplined feedback loops, and data analysis.

Exclusively interested in PC and console projects with action elements, preferably developed on Unreal Engine.

Skills

Design Leadership
Combat Mechanics
Game Balance
Enemy Behavior
Boss Design
Game Mode Design
User Experience

Unreal Engine / Unity
Scripting, Blueprints, etc
Google Sheets / Excel
Content Development
Analytics
Documentation
Management

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