Andrei Burdasov
Game Designer — Generalist/Combat
About me
Game Designer since 2013. Worked across a wide range of projects, platforms, and genres, but prefer action andcombat-oriented gameplay. I integrate quickly into teams, communicate easily, and inspire others to bring ideasto life.
I deliver features end-to-end: from gameplay prototyping to production-level polish. Proficient with UnrealBlueprints, scripting, and basic programming. Skilled at shaping a unified design vision, breaking down largefeatures, and aligning cross-disciplinary teams.
I believe great player experience comes from three pillars: coherent game design, disciplined feedback loops, anddata analysis.
Exclusively interested in PC and console projects with action elements, preferably developed on Unreal Engine.
Skills
Design Leadership
Combat Mechanics
Game Balance
Enemy Behavior
Boss Design
Game Mode Design
User Experience
Unreal Engine / Unity
Scripting, Blueprints, etc
Google Sheets / Excel
Content Development
Analytics
Documentation
Management